![]() ![]() Plus, you can knock out rivals who are hounding teammates and transfer items back and forth within your team, which can really be a lifesaver if you’re in need or want to contribute excess items like boosts and rockets to help buddies catch up. ![]() Since your team can either win or lose based on total performance you have a strong incentive to stick together instead of just trying to win first place on your own. It’s a continuous leapfrog loop that really makes the team system feel like it matters rather than just being tacked on. And when you pass a teammate, if they’re struggling from a hazard or just got hit by a rival, you’ll initiate a Skim Boost to send them rocketing back into the action if they then pass you, that can create a new slipstream to boost you back in front of them, and so on. It’s a clever and addictive system that incentivizes sticking together to boost one another. For example, all standard team-based races divide up to 12 racers into teams of three, and whoever is in the lead among team members will produce a yellow slipstream along the track that teammates can drive in to quickly build up boost, then slide out of to initiate a slingshot maneuver. ![]()
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